Monday, September 6, 2010

My response to Digital Nation

     While watching the documentary I found that I kept being hit with surprising information.  I felt that as the film went on I continued to be in shock with facts and circumstances of people consumed in different fields of technologies. The first story, about the MIT students and multitasking seemed to be the one that hit “closest to home,” for me. I usually like to multitask, although not as severe as some of the students shown, but I feel I can complete my work just fine while doing so. Although I tried sampling what they said, to only focus on one thing and put the outside distractions away, and it really helped. What I found interesting about that was, once you really think about it, if you put down everything else you are doing and focus on one thing, that task or assignment would be done faster and better.
     The other main point in the film that I found most interesting and shocking, was video gaming/ internet gaming. This has so recently become a new facet of a tremendous amount of lives. I do not play video games personally, ever, so learning that they had become such a huge fad, around the world, shocked me. The South Korea situation blew me away, with the easy access to around the clock video gaming facilities for a low cost. With all of the constant technological use, the film brought up a good question, is the addiction to gaming a disease or phenomenon? With stories such as the few gamers who died from 50 hours of straight gaming with little food and water, makes it sound very severe and not worth it to me.
     To follow along with the gaming issue in South Korea, it surprised me that they start teaching young children to use the internet and computers at the same age they start to read. To me this makes it more of a possibility for the kids to grow up and have a higher chance to of becoming one that needs to go to a rehab facility, or rescue camp as they call them in South Korea, for gaming. To have a facility such as that of the rehab means that gaming has become a serious issue for many people. I feel it is the same in the U.S., although we do not have any facilities, which I know of, to help those in need.
     Another thing that was interesting was the lack of face to face communication that technology is making more acceptable. I feel as if I can’t wrap my head around the concept of interacting with people and having never met them, or even meeting someone you will marry, through a video game. All of these stories and facts bring up the question, for me, if soon face to face communication and interaction with others will soon be eliminated?